TeamBondi

L.A. Noire creator’s next game is Whore of the Orient

Ever since LA Noire developer Team Bondi closed its doors, George Miller’s studio, KMM, picked up many of the pieces that were broken off at Team Bondi. KMM is now home to a number of Team Bondi developers, including controversial director Brendan McNamara, who is now working on a new game for Miller, currently titled Whore of the Orient.

LA Noire impressed Miller so much that not only did he pick up the rights to McNamara’s new game, which he previously dubbed ”one of the greatest untold stories of the twentieth century,” but he’s given development duties of the Mad Max video game to McNamara’s team as well. In an article in the Financial Review, George Miller revealed that he has acquired the rights to the new project (Whore of the Orient). The phrase “whore of the Orient, Paris of the East” has been used to describe the city of Shanghai, the largest city in China.

“Team Bondi immediately went to work on Happy Feet Two. People can move from a game to a movie and be completely at home, because it’s the same skills, process – the same game,” Miller said of the development staff’s recent activity.

The Sydney-based developer is also working on an adaptation of Mad Max 4: Fury Road, an upcoming entry in the notorious post-apocalyptic series to be published by Warner Bros. Interactive.

According to the feature article, the licensed title was to be developed by an unnamed Swedish studio – rumours had suggested Avalanche - but Miller was so impressed by Team Bondi’s work on L.A. Noire that he decided to have it made in-house.

“With the government’s support we can immediately go forward with two games,” Mitchell said. “It’s not immediately obvious but the potential in the video games sector is massive. Just from the statistics people are showing me, it’s a $60 billion industry fast-tracking towards $90 billion.

“Films are very expensive, so studios are making drastically fewer of them. They’ll make ten films where they used to make 20. So, instead, people are drifting to game acquisition because of the budgets. The cost of a film may be $170 million – twice that to market it – whereas the basic cost of making a game might be 10% of that.

“Look at LA Noire, they sold about 3 million units in a week, about $US135 million ($130 million) net revenue, off a cost base which was infinitely lower than even your average low-budget film.”

Luigi Guarnuccio

About Luigi Guarnuccio

I am a Multimedia Gamer. I have been gaming all my life and it is my main source of inspiration for my work as a designer/developer.

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