Modern Warfare 3: New DLC Maps Detailed, Face Off Mode, Content Collection 2 Incoming
Modern Warfare 3′s upcoming Call of Duty Elite content drops will bring a new mode – Face Off – the CoD Elite content calendar has revealed.
Face Off is designed for one-on-one or two-on-two matches, with smaller maps that provide less cover – new maps include Aground and Erosion (set for a free release on 15 May).
MW3′s DLC Content Collection 2 drops for Xbox 360 on 22 May, and will include existing Elite maps Sanctuary and Foundation, as well as new maps Oasis, Getaway and Lookout, and Spec Ops missions Iron Clad Kill Switch.
Check out the official descriptions below for the rundown of content, check out the video above for more, or check out the screens of Erosion, Oasis and Getaway below; expect the new content on PS3 and PC a month later.
Make your way through Mediterranean ruins and ancient aqueducts, using leftover Roman masonry for thousand-year-old cover in this new “Face Off” map.
Head to Scotland’s Orkney Islands for the latest “Face Off” map, where treacherous cliff faces, networks of caves and the rusted and ruined remains of a grounded transport ship provide for constant combat.
Though once a picturesque escape for vacationers, the sprawling Hotel Oasis is now a Multiplayer paradise, with multiple lanes of combat built atop an ancient fortress.
Armed with an Electromagnetic Pulse, your sniper team must neutralize a Russian carrier in this Special Ops Mission where only a bird’s eye view can keep your team in command as you breach the ship from underwater.
With one player helming a tank and the other escorting it on foot, you’ll clear beaches and take cover in plane wreckage as you escape Hamburg from behind enemy lines in this all-new Special Ops Mission.
The first “Face Off” map in Modern Warfare franchise history, what once was a tropical beach getaway boasting exotic aquariums and oversized pools is now a haven for ruthless run-and-gun violence.
Carved into a combat-weary mountainside, this new “Face Off” map pits you against your opposition in a forward observation base littered in chokepoints and tight corridors.
About Luigi Guarnuccio
I am a Multimedia Gamer. I have been gaming all my life and it is my main source of inspiration for my work as a designer/developer.